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Here comes a billion dollar campfire. At least it's good for something. The second of the Mars based box office bombs released in 2000, Red Planet is maybe - just maybe - worth a revisit by some who were irritated by it back on first viewing. Once knowing that this is not going to be some action packed alien movie, that it's a survivalist drama that tips its hat to 1950s sci-fi schlock, that cares about its characters, then there's a decent popcorner experience to be had here. This is not to say it's a genius entry in the sci-fi pantheon, because it's not, the same problems still exist; Terence Stamp is woefully under used (seriously they could have got any low paid character actor to play his role), some things either don't make sense or are left unanswered, and of course it still drags in the middle as the boys chatter away on Mars whilst Carrie Anne-Moss is up at base station fretting and suffering erectus nippleus. Yet there's fun to be had here, some nutty science marries up with nice photography and splendid set design, and the makers know what sort of picture they want to make. Where Mission to Mars sunk under the weight of its own pretensions - trying to go all elegiac and important, Red Planet nudges and winks and asks you along for the ride. So get on board and take it for what it is, a pretentious free zone with good human drama at the core. 6.5/10
_Red Planet_ has so much going on, and it doesn't have control of any of it. Not a single actor fits their character, except possibly Carrie-Ann Moss, who spends basically the entire runtime too benched to really count as a character in 99% of the story anyway. _Final rating:★★ - Had some things that appeal to me, but a poor finished product._
Red Planet had the potential to be a gripping sci-fi survival film, but it falls short due to weak writing and lackluster execution. The plot follows a team of astronauts sent to Mars for a critical mission, but the movie struggles to maintain tension or make the stakes feel real. The directing is serviceable but uninspired, never really leaning into the survival elements or making the action feel urgent. Visually, the cinematography does a decent job of capturing Mars' desolate landscape, though the CGI, while better than expected, feels underwhelming for its time. The film misses opportunities to create a more immersive or visually striking atmosphere. The acting is mostly passable, with a few performances standing out more than others, but the script does the cast no favors. Dialogue is stiff, and character interactions often feel unnatural or rushed. The story also takes some questionable leaps in logic, which make it hard to stay invested. The AI element, a key part of the plot, is handled in a way that feels inconsistent. The score doesn't add much to the experience, and the dramatic moments often lack weight, partially due to the uninspired music choices. Overall, Red Planet had a solid premise but failed to execute it in a way that makes it worth revisiting
Peter Parker is going through a major identity crisis. Burned out from being Spider-Man, he decides to shelve his superhero alter ego, which leaves the city suffering in the wake of carnage left by the evil Doc Ock. In the meantime, Parker still can't act on his feelings for Mary Jane Watson, a girl he's loved since childhood. A certain anger begins to brew in his best friend Harry Osborn as well...
A psychologist is sent to a space station orbiting a planet called Solaris to investigate the death of a doctor and the mental problems of cosmonauts on the station. He soon discovers that the water on the planet is a type of brain which brings out repressed memories and obsessions.
Six months after the events depicted in The Matrix, Neo has proved to be a good omen for the free humans, as more and more humans are being freed from the matrix and brought to Zion, the one and only stronghold of the Resistance. Neo himself has discovered his superpowers including super speed, ability to see the codes of the things inside the matrix and a certain degree of pre-cognition. But a nasty piece of news hits the human resistance: 250,000 machine sentinels are digging to Zion and would reach them in 72 hours. As Zion prepares for the ultimate war, Neo, Morpheus and Trinity are advised by the Oracle to find the Keymaker who would help them reach the Source. Meanwhile Neo's recurrent dreams depicting Trinity's death have got him worried and as if it was not enough, Agent Smith has somehow escaped deletion, has become more powerful than before and has fixed Neo as his next target.
The human city of Zion defends itself against the massive invasion of the machines as Neo fights to end the war at another front while also opposing the rogue Agent Smith.
People in the future live in a totalitarian society. A technician named THX 1138 lives a mundane life between work and taking a controlled consumption of drugs that the government uses to make puppets out of people. As THX is without drugs for the first time he has feelings for a woman and they start a secret relationship.
Former policeman Lenny Nero has moved into a more lucrative trade: the illegal sale of virtual reality-like recordings that allow users to experience the emotions and past experiences of others. While they typically contain tawdry incidents, Nero is shocked when he receives one showing a murder.
During its return to the earth, commercial spaceship Nostromo intercepts a distress signal from a distant planet. When a three-member team of the crew discovers a chamber containing thousands of eggs on the planet, a creature inside one of the eggs attacks an explorer. The entire crew is unaware of the impending nightmare set to descend upon them when the alien parasite planted inside its unfortunate host is birthed.
C-3PO and R2-D2 are on their way to Biitu to meet their new master, Mungo Baobab, when their ship is attacked and they are taken prisoner. Biitu has been taken over by the giant mechanical Great Heep who works with the Empire, enslaving the natives by using droid enforcers and draining R2 units to keep up his strength. Meanwhile Mungo has been imprisoned to be handed over to his arch enemy Admiral Screed.
In the year 2045, a Los Angeles Police Department detective and his new android partner enter the Zone, a forbidden section of the city plagued with an unknown disease. There, they discover the source of the illness and attempt to stop it using the android's advanced technology and weaponry.
A cosmic archaeologist journeys through space and time to capture evidence of a forgotten Earth.
A group of scientists are sent on a mission to destroy unstable planets. Twenty years into their mission, they have to battle their alien mascot as well as a "sensitive" and intelligent bombing device that starts to question the meaning of its existence.