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A boy and his brother run away from home and hitch cross-country, with help from a girl they meet, to compete in the ultimate video-game championship.
When brilliant video game maker Flynn hacks the mainframe of his ex-employer, he is beamed inside an astonishing digital world...and becomes part of the very game he is designing. In his mission through cyberspace, Flynn matches wits with a maniacal Master Control Program and teams up with Tron, a security measure created to bring balance to the digital environment.
A game designer on the run from assassins must play her latest virtual reality creation with a marketing trainee to determine if the game has been damaged.
The Law Enforcement Technology Advancement Centre (LETAC) has developed SID version 6.7: a Sadistic, Intelligent, and Dangerous virtual reality entity which is synthesized from the personalities of more than 150 serial killers, and only one man can stop him.
Jimi, a computer game designer, finds that his latest product has been infected by a virus which has given consciousness to the main character of the game, Solo. Tormented by the memory of his fled girlfriend Lisa and begged by Solo to end its useless "life", Jimi begins a search for people who can help him both to discover what happened to Lisa and to delete his game before it is released.
Carmen's caught in a virtual reality game designed by the Kids' new nemesis, the Toymaker. It's up to Juni to save his sister, and ultimately the world.
Since its publication 200 years ago, Mary Shelley’s Frankenstein has influenced vast swathes of popular culture. Adaptations have starred cinema legends from Boris Karloff to Robert De Niro – and even Alvin and the Chipmunks. From tales of science gone mad (Jurassic Park) to stories of understanding the other (ET, The Hulk, Arrival), traces of the story and its themes have spread across our media. With Frankenstein Re-membered, video artist and film historian Chris Gerrard collects these diverse fragments from the birth of cinema until the present day and in the tradition of Victor Frankenstein himself, attempts to stitch them back together into an adaptation of the original Shelley novel.
Automated infantry dolls - YoRHa. The M squad that was founded as a test case for male type models. There, it was a place that was like a school for the young boys to train. The story begins when the second batch, including protagonist No.9, joins the squad. The newcomers get used to the school life while interacting with their seniors from the batch before them. However, ones harbouring doubts towards the YoRHa squad begin to appear.
The story of the play, as with all the previous versions, depicts the Pearl Harbor Descent Mission on December 8, 11941, a prequel to the NieR:Automata video game.
In a future world, young people are increasingly becoming addicted to an illegal (and potentially deadly) battle simulation game called Avalon. When Ash, a star player, hears of rumors that a more advanced level of the game exists somewhere, she gives up her loner ways and joins a gang of explorers. Even if she finds the gateway to the next level, will she ever be able to come back to reality?