Something that I've noticed recently in horror franchises that have tried to get off the ground in the past couple of years, the second entry is actually better than the first. In ages past, a thing unheard of, but now at least as common as not. Same goes for _Unfriended: Dark Web_. Just about everything is one step up from the first _Unfriended_ movie: Acting, AV, urgency, the shorter wait times, and the new direction _Dark Web_ takes in terms of its antogonists (I won't spoil it for you, but surely you're capable of reading a title and putting it together for yourself) works better in this one too. I feel at least. Now neither of these films are perfect, but the first _Unfriended_ movie was okaaaaaaaaay, and this one has managed to push it by the skin of it's teeth over in to what I could honestly argue is "good". _Final rating:★★★ - I liked it. Would personally recommend you give it a go._
Unfriended: Dark Web takes the unique computer-screen format from the first movie and dials it up with a more grounded and plausible storyline, which makes it far scarier this time around. The technical execution is sharp, seamlessly immersing you in the digital world where every click, message, and video feed ramps up the tension. It’s an unconventional way of storytelling, but the production nails it, making the experience feel eerily real. What sets this one apart is the shift in tone. Instead of leaning into the supernatural elements of its predecessor, this movie opts for a more realistic and chilling approach. The grounded nature of the story makes the threats feel tangible, and that plausibility is what makes it so unsettling. It’s a change that works in the movie’s favor, as it takes the fear from something fantastical to something that could actually happen, amplifying the intensity and dread. As a standalone thriller, it excels at creating an atmosphere of paranoia and helplessness, with its focus on the dangers of the digital age. It may not feel like a traditional sequel, given its departure from the themes of the original, but the more realistic approach gives it a unique identity. If you’re looking for a movie that leans into grounded horror with clever execution, this one is definitely worth watching.
When a team of explorers ventures into the uncharted maze of bones that lies beneath the streets of Paris, they embark on a journey into madness and terror.
A heart-stricken man copes with his spiraling life by creating a video diary, only to capture his own torment by the deranged sadists who have been spying on him.
On July 4th, 2016 hackers raided government networks and stumbled across a litany of unsolved cases the county refuses to recognize. The hacked footage shows Thomas and Alex as they attempt to help a young boy struggling to fit in.
Confined to a mental hospital, young Kirsty Cotton insists her supposedly dead father is stuck in hell, controlled by sadomasochistic demons after being betrayed by his evil, occult-obsessed wife, Julia. Few believe Kirsty, except the thrill-seeking Dr. Channard, who is intrigued by the young woman's lurid stories. So when Kirsty and fellow patient Tiffany head to hell for a rescue, Channard and Julia are close behind.
A $10-million diamond rip-off, a stolen identity, a new life married to a diplomat. Laure Ash has risked big, won big. But then a tabloid shutterbug snaps her picture in Paris, and suddenly, enemies from Laure's secret past know who and where she is. And they all want their share of the diamond heist. Or her life. Or both.
A psychotic man and an obsessed police officer make life unbearable for an unlucky actor by making him the scapegoat for a string of kidnappings.
Safari is an American, found footage thriller film, set in South African wild, where animals and poachers rule the land. Two worlds collide when Mbali, a young zulu girl, meets an American tourist group who have come to explore and go on safari in South Africa. Things take a wrong turn after the group enter uncharted hunting grounds where they are forced to face the untamed wild.
Computer hacker Will Farmer engages a government super-computer named Ripley in an online terrorist-attack simulation game. Little does Farmer know that Ripley has been designed to appeal to potential terrorists, and certain software glitches have in turn made him become paranoid.
Jai and Ali return, this time on the trail of an international thief who steals priceless artifacts and has chosen Mumbai as his next target.
The world has been reshaped by the invasion of ghosts via the wireless internet. Cities are deserted, technology has been destroyed and the few remaining human beings eschew anything electrical in order to avoid a confrontation with the soulless ghosts that now wander the planet. Most of the ghosts are doomed to a repetitive loop of something they did while they were still despairing humans (a man repeatedly hangs himself, for example), but there are some ghosts so locked in denial, they do not know they are dead. They continue to haunt their homes, wrapped in fear that their souls will soon be torn from them.